SoulBound
Soulbound This game is roguelite autoshooter on
mobile. The player's only action is to move, but the attack behaviour varies depending
on whether he is moving or stationary.
This is a mobile game that we have monetised.
What I learnt
- In this project, I had the role of producer. I learnt how to manage a team, resolve conflicts and merge all the parts of the game made by each other member of the team into a single game.
- We used and put into practice the scrum method.
Team
- Game designer and co-producer | Ethis CLAUSS
- Game designer | Quentin BINETRUY
- Game designer and 3D generalist artist | Celien DESCAMPS
- Game Programmer | Romain GABRILLARGUES
- Game Programmer | Toni ZANA
- Game Programmer | Dylan CHOU
- Game Programmer | Jean-baptiste HAUTEBAS
Screenshots
Let's get in touch
You can contact me via social networks or by email!
- 75017, Paris
- +33 7 83 92 81 01
- menardisaac@gmail.com