SoulBound
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Soulbound This game is roguelite autoshooter on
mobile. The player's only action is to move, but the attack behaviour varies depending
on whether he is moving or stationary.
This is a mobile game that we have monetised.
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What I learnt
- In this project, I had the role of producer. I learnt how to manage a team, resolve conflicts and merge all the parts of the game made by each other member of the team into a single game.
- We used and put into practice the scrum method.
Team
- Game designer and co-producer | Ethis CLAUSS
- Game designer | Quentin BINETRUY
- Game designer and 3D generalist artist | Celien DESCAMPS
- Game Programmer | Romain GABRILLARGUES
- Game Programmer | Toni ZANA
- Game Programmer | Dylan CHOU
- Game Programmer | Jean-baptiste HAUTEBAS
Screenshots
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Let's get in touch
You can contact me via social networks or by email!
- 75017, Paris
- +33 7 83 92 81 01
- menardisaac@gmail.com